Design Lab is proud to present a hands-on workshop on Virtual Reality. Join us on Sept. 21st to learn about how VR is solving problems in Neuroscience, and how to build such apps yourself!
- Explore different research and commercial opportunities in this industry
- Learn about VR and its applications in the Neuroscientific Research
- Walk away knowing how to build your own VR app
- Create VR applications from the ground up through a step-by-step tutorial
- Connect with a community of health/tech enthusiasts in Vancouver
No prior VR coding experience is necessary; however, the workshop content is most suitable for people who have worked with one/more of the following languages: Java, C#, Python, C++ or JavaScript
Lunch, drinks, and refreshments will be served!
About the event
Time: 10am - 5:30pm
Location: Room 4400, SFU Segal Building (Downtown Campus)
Event Cost: $20 Early Bird, $32 Regular Pricing
Join us in the Facebook event to see who else is going!
Instructors & Speakers
Guest speaker: Manolis Savva
An assistant professor in the School of Computing Science at Simon Fraser University. He is also a visiting researcher at Facebook AI Research. He completed his PhD at the Stanford graphics lab, advised by Pat Hanrahan. His research focuses on human-centric 3D scene analysis, 3D scene generation, and simulation for scene understanding. He has also worked in data visualization, grounding of natural language to 3D content, and in creating large-scale datasets for 3D deep learning.
Guest Speaker: Arthur Protasio
An award-winning writer, narrative designer and CEO of Fableware Narrative Design. As an experienced multi-platform storyteller, his TV shows and games have been nominated for the International Digital Emmy (Now Generation) and won Best Game, Best Storytelling, Best VR awards (Sword Legacy: Omen & Angest). He is currently working with Disney on a Mickey Mouse VR experience.
Guest Speaker: Nicholas Peatfield
Founder of Vancouver-based neurotech start-up ProtoMe. He has worked for a neuro-imaging company in product development and sales. He holds a Ph.D. in Psychology and did Post Docs on visual perception using a variety of imaging techniques, most recently at SFU.
Instructor: Wayland Bang
Wayland is a Master graduate at the Centre for Digital Media where he also works as a Software Engineer. He has worked in mixed reality projects on Microsoft Hololens for BGC Engineering and helped create and release a neuroanatomy mobile game for UBC Hive. He has given many Unity3D workshops for graduate students at the Centre for Digital Media as well as to undergraduate students in the IDEA-X program there.
Workshop Agenda
- 9:45 - 10:15 am : Registration
- 10:15 - 10:30 am : Introduction/ Opening
- 10:30 - 11:00 am : Digital Health in Neuroscience
- 11:00 - 11:30 am : VR related research topics
- 11:30 - 12:30 pm : VR Lesson Part I
- 12:30 - 1:15 pm : Lunch and Networking
- 1:15 - 1:45 pm : Narrative design and storytelling for VR projects
- 1:45 - 4:00 pm : VR Lesson Part II
- 4:00 - 4:30 pm : Demo and Closing
- 4:30 - 5:30 : Discussion and Networking
"We are all created equal in the virtual world and we can use this
equality to help address some of the sociological problems that society has yet to solve in the physical world."
- Bill Gates -
Frequently Asked Questions
What do I need to bring?
You will need to bring a laptop and your phone to follow the lessons. You'll get a Google Cardboard (or similar) device to test on, and we'll send you details to set up your environment before the workshop.
How long is the workshop?
The workshop would be one-day event on Saturday, Sep 21 from 10:00 am to 4:30 pm
What is the workshop like?
You will get to know some new startups developing VR applications to solve neuroscience problems in Vancouver, and will experience hands-on VR (Unity) workshop. This will be a classroom setting where the Instructor and mentors will be available to help during the lessons! You'll get to ask our Experts anything you like, and get feedback on your project.
Do I need to know Unity?
Nope! We don't expect our students to have a background in Unity. However, having some programming background will be very helpful.
What are we making during the workshop?
You'll be introduced to some problems in Neuroscience and guided along a lesson to create applications to solve them. At the end of the day, you have chance to pitch your idea and what you have created as a solution.
You're free to form a group to work on challenges for this game, or create a new game; our Instructor and TAs are available to help with anything during this time.
I've signed up! What now?
You should receive an email about workshop details from Design Lab. If you haven't received it by Sep 19, please email us at contact@designlablive.com and we'll get it sorted out!
EVENT SPONSORS
All proceeds of the enrolments go towards running the workshop.
By signing up, you agree to the Terms & Conditions. If you have other questions or concerns, please get in touch at contact@designlablive.com.